Posts in category action
by Alexander Sliwinski Aug 28th 2008 3:00AM
Filed under: Mac, PC, Action, Puzzle, RPGs, Strategy
American McGee's Grimm continues on
GameTap this week with
The Girl Without Hands -- yup, it's getting darker.
Same as every week, the episode is free to non-subscribers for the
first 24 hours after release. Also, this week, the service gets into the drug trade by adding the addictive
Puzzle Quest.
There aren't any additions to GameTap's
gratis games lineup this week, but the full list of free-to-play titles can be found after the break.
Continue reading GameTap Thursday: Grimm dirties another tale, Puzzle Quest drops some runes
by Christopher Grant Aug 28th 2008 1:00AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Video
Something
totally gross is afoot on the intergalactic mining vessel USG Ishimura. The latest issue of the animated
Dead Space comic is now available for your viewing pleasure, complete with subtle pans, focus pulls, and just enough
squishy sound effects to get the whole thing across.
As far as video game advertising goes, we've gotta say these comics/videos are pretty effective. Watching these chumps try and kill the space-baddies is pretty frustrating when we all know that you need to
strategically dismember them. You can't just shoot willy-nilly! And seriously, how do you expect to do any damage without a badass spacesuit and accompanying laser triton? You know what, forget it! We'll just do it ourselves ... drat, advertising!
In case you're behind, here are the previous issues:
Continue reading Dead Space Animated Comic: Issue 5
by Randy Nelson Aug 27th 2008 3:00PM
Filed under: Sony PlayStation 3, Action, Online
As
promised, Sony and Incognito have rolled the latest
Warhawk update out of its hanger, prompting a mandatory install once you start the game. Major additions for version 1.5 of the game include much-anticipated
PlayStation Trophies (57 of them, with a good mix of gold, silver, bronze, and "mystery offerings") and support for custom music via the in-game XMB.
We've just installed the patch and are firing up a match with Hanson's "MMMBop" on full blast! Sure, the update's no new-map-and-rocket-packs gala like the
upcoming Fallen Star booster pack – which hits tomorrow – but it's nevertheless another nice show of
free support for a still very popular, ever-expanding game.
by Alexander Sliwinski Aug 27th 2008 2:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, First Person Shooters
Far Cry 2's Narrative Designer Patrick Redding informs
VG247 that Ubisoft Montreal has started work on the next
Far Cry game. He tells the site that Africa still has a "huge amount of promise" and there are still things they'd like to do with the setting, but he hedges it all by saying that the team is still in "preliminary stages" of development.
Redding expresses that the
Far Cry 2 engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original
Far Cry released four years ago.
by Ross Miller Aug 27th 2008 11:30AM
Filed under: Culture, Microsoft Xbox 360, Action, Adventure, Interviews, Video
Continuing with their week-long series,
nos amis at X3F talked with Silicon Knights President Denis Dyack
over some of Too Human's biggest perceived faults. Part 1 of today's video interview is embedded above. Some highlights:
- On the community's early judgment: "People are trying to understand a game that's inherently interactive [by watching a video] ... All I can say is try the demo."
- On clipping and texture issues: "There's glitches in all games. It's really interesting to me because, as an example, there's gonna be things you can always improve. To me, framerate's not really that essential in cutscenes and it never has been for us ... I don't think Too Human's inconsistent from any of our previous games ... So there's clipping. Oh noes. Bottom line is, does it affect gameplay and by how much? Are there ways to improve Too Human? For sure, but the overall big picture? Happy, extremely happy."
- On the Valkyrie death scene: Dyack estimated it was a 15 and a 1/2 second scene. "If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure."
- On comparisons to Diablo: "There's this tactical element. People think, 'oh, this is like Diablo with a bit of action. In Diablo I can just go up to an enemy and pound him away [until it dies] and move on to the next one, if you had the better loot, you usually win. In Too Human, if you don't use your tactics, it is a new kind of genre-bender, you're gonna die. And we're looking at some of the feedback and a lot of people are dying. [laughs]"
- On future downloadable content: "I think that's gonna be unique to people who pre-order it, that's a one-time thing. But we've got tons of ideas that will far exceed the pre-order bonus."
Check out part two of the interview after the break.
Continue reading Interview: Dyack addresses Too Human complaints
by Justin McElroy Aug 27th 2008 9:00AM
Filed under: Microsoft Xbox 360, Action
When the BBFC isn't busy keeping cool, violent games away from kids with totally square parents, they like to leak out the occasional news tidbit, just so all the game journalists think they're "hip." It's actually a little sad, but it's hard to argue with the benefits, like learning the content on the
Gears of War 2 bonus disc that comes with the Limited Edition of the game.
Now, because there are some of you who may want to go into the experience completely pure, we've put the list after the break. But the awesome rebels among you should waste no time in clicking below.
Continue reading So, what's on the Gears 2 bonus disc?
by Justin McElroy Aug 27th 2008 8:30AM
Filed under: Action
Of all of the people who make crap up on the internet, the enigmatic EGM rumormonger Quartermann seems to be the most accurate. This could be because Quartermann is just an amalgamation of different EGM editors and they hear some fairly juicy stuff in their day-to-day, like (for example) the rumor that the same
Rockstar team that made
The Warriors is busy toiling on
Max Payne 3, presumably to cash in on the upcoming movie.
With original devs Remedy hard at work on
Alan Wake and Rockstar Toronto not working on anything that we know of, it would seem to add up. In a more nebulous vein, Quartermann also says that Rockstar North, the team behind
GTA IV, is hard at work on a PS3 exclusive. You'll know if this rumor is ever confirmed, however, when you see PS3 fanboys with an otherworldly glow and floating a few inches off the ground as a choir of angels sings in the background. Also, 360 fanboys will start throwing themselves off buildings,
Happening-style.
by Jem Alexander Aug 27th 2008 8:00AM
Filed under: Sony PlayStation 3, Action
The
LittleBigPlanet breakdown session was a little different than most. We've been seeing the game at every trade show since it was revealed at GDC 2007. As a result, the session took a more informal Q&A approach, rather than a showcase for the game's features.
Those present – producer Pete Smith and interface designer Jim Unwin – did start off by volunteering some information: Firstly, the game
is finished and pretty much ready to go. The European release date has been finalized as October 29th, with other regions to be confirmed later. Barring unforeseen circumstances there's no reason at all why this game shouldn't ship in time.
We were also told that when
LittleBigPlanet was first shown at GDC, Media Molecule had only about five members. As much as the presentation at GDC was a glimpse into the PS3's future, it was also a hiring pitch. Media Molecule was looking for new members in order to work on this incredibly ambitious project. The level shown at GDC was the entirety of
LittleBigPlanet up until that point. In fact, they hadn't even finalized the name until a few days before.
Continue reading Joystiq interview: LittleBigPlanet's Pete Smith and Jim Unwin
by Randy Nelson Aug 26th 2008 6:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Business
Red Mile's interactive adaptation of Frank Miller's landmark, hard boiled graphic novel(s),
Sin City, has a new-ish developer. The title was originally being handled – presumably with those special gloves used for working with razor wire – by Transmission Games, the same outfit producing
Heroes Over Europe for Red Mile. Both games have 2009 release dates.
The publisher, who is working with Atari to get its games onto shelves, tells GameSpot that work on
Sin City: The Game was handed to another developer "quite some time ago." Said developer's identity is unknown, but we do know that Frank Miller
practically hand-picked his old pal (and
The Chronicles of Riddick: Escape from Butcher Bay writer) Flint Dille to "spearhead the design, scriptwriting, story generation, and overall production" of the game, which will – unsurprisingly –
utilize Unreal Engine 3. Also, the color red. Lots of it.
(And no, the new developer isn't Platinum Games, despite
MadWorld's more-than-vague resemblance to Sin City.)
by Jason Dobson Aug 26th 2008 1:00PM
Filed under: Retro, Nintendo Wii, Action, Simulations, Strategy
Nintendo's WiiWare service has apparently sparked a renewed interest in developing games with one pixelated foot rooted in the past. Following both
Capcom and
Konami's head start, Hudson has likewise decided to dip into its archives, returning with news to bring the Wii-make of its TurboGrafx-16 sci-fi pinball game,
Alien Crush, to North America.
Descriptively titled
Alien Crush Returns, the download was released today in Japan and is based on the 1988 classic, which itself is available on WiiWare's
sister service. While a date for the game's North American debut has not yet been announced, Hudson notes the follow-up will again be played across two screens and an unspecified number of boards, each no doubt filled with galactic baddies with a lust for silver balls. Most interesting, however, is news that
Alien Crush Returns will support two-player online play as well as include online leader boards, with Hudson promising multiple online tournaments for the pinball-obsessed to throw down with their E.T. crushing skills.
by Alexander Sliwinski Aug 26th 2008 12:00PM
Filed under: Nintendo Wii, Action
Hudson announced this morning that
Bomberman Blast, an "all-new Bomberman," will release for
WiiWare at some point in the future. The game will support the use of Miis and 8-player online multiplayer.
Don't expect this WiiWare version to be a
totally awesome re-imagining of the
Bomberman franchise like
Act Zero -- the press release makes it sound like this is going to be the same
iteration rehash of the formula we've seen for
a few decades. There's currently no word on a release window or how online matchmaking will be handled. We've contacted Hudson regarding both matters.
by Randy Nelson Aug 25th 2008 11:11PM
Filed under: Action, Business
Having celebrated his 45th birthday on Sunday (happy birthday!),
Metal Gear series creator Hideo Kojima has again spoken on the trickiness of leaving the series despite his strong desire to get on with new ventures.
Speaking with Kikizo, Kojima likens his on-again, off-again relationship with the series' director's chair to that of
famed Japanese anime director Hayao Miyazaki. "It's like when [he] says he is not going to do more [movies], and then always ends up doing [them]. I think I am kind of in a similar situation," said Kojima, adding, "I have ideas other than
Metal Gear, and I want to go on to make other new games, but for political, business or technology reasons, there is always a time when I have to return."
Don't take that to mean "as director," though. "I would like to pass on the
Metal Gear series to younger staff members, and then go on to produce the title, and not be so attached to it," he confided. Given his involvement as co-writer of
MGS3 and co-writer / co-director of
MGS4, Shuyo Murata – director of
Zone of the Enders: The 2nd Runner – is currently tipped as Kojima's pick to take the reins of
MGS5.
by Randy Nelson Aug 25th 2008 9:41PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Business
Ben Judd, Capcom's
Bionic Commando, er ... commander, reports in his latest blog entry that the PSN/XBLA/PC release,
Bionic Commando Rearmed, saw combined first-week sales of 130,000 copies across the three platforms. The news prompted Judd to exclaim, "Holy fiddlesticks!"
Judd qualified his excitement, saying, "That may not seem impressive compared to package titles that sell in the millions but compared to other digital titles that is a friggin juggernaut!" Seemingly very pleased with not only the reviews (which are averaging above 80%) and sales of his first game as producer, he made a point to let gamers know how they've impacted Capcom's digital strategy going forward. "Basically, we have set a standard in digital gaming," he said, adding, "The bar has been raised and you have let developers around the world know that if they invest the time, money, and heart into making (and remaking) some great games, you will support that initiative."
We have a pretty good feeling that, following the success of
BC:R, Judd's going to have a
much easier time getting Capcom brass behind whatever project he chooses to tackle next.
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