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GameTap Thursday: Grimm dirties another tale, Puzzle Quest drops some runes


American McGee's Grimm continues on GameTap this week with The Girl Without Hands -- yup, it's getting darker. Same as every week, the episode is free to non-subscribers for the first 24 hours after release. Also, this week, the service gets into the drug trade by adding the addictive Puzzle Quest.
There aren't any additions to GameTap's gratis games lineup this week, but the full list of free-to-play titles can be found after the break.

Continue reading GameTap Thursday: Grimm dirties another tale, Puzzle Quest drops some runes

Dead Space Animated Comic: Issue 5


Something totally gross is afoot on the intergalactic mining vessel USG Ishimura. The latest issue of the animated Dead Space comic is now available for your viewing pleasure, complete with subtle pans, focus pulls, and just enough squishy sound effects to get the whole thing across.

As far as video game advertising goes, we've gotta say these comics/videos are pretty effective. Watching these chumps try and kill the space-baddies is pretty frustrating when we all know that you need to strategically dismember them. You can't just shoot willy-nilly! And seriously, how do you expect to do any damage without a badass spacesuit and accompanying laser triton? You know what, forget it! We'll just do it ourselves ... drat, advertising!

In case you're behind, here are the previous issues:

Continue reading Dead Space Animated Comic: Issue 5

Rumor: LucasArts planning Wii MotionPlus lightsaber game

The Force which compels LucasArts to concoct more ways to utilize the Wiimote for lightsaber gameplay will be with it ... always. According to the latest EGM rumor section, "Quartermann" brings unconfirmed word that the Star Wars factory is looking to follow up its Wii version of The Force Unleashed and The Clone Wars: Lightsaber Duels with yet another lightsaber-centric game, this one utilizing Nintendo's Wii MotionPlus accessory.

You may recall that LucasArts was one of, well, pretty much every Wii third-party left feeling a bit ... seventieth-party by Nintendo's choice to unveil MotionPlus to them on the same day as the public. According to the Q-man, now that the company has access to the tech for development purposes, it wants to make the bestest lightsaber game ever. Might we suggest it be called: Star Wars: Lightsaber Duels – This Time It's Not All Spazzy, Really!

[Via NWF]

The Last Guy gets found on PSN tomorrow


The Last Guy, a mash-up of Google maps and "follow the leader" (or Snake, if we can talk super old-school), will be available tomorrow on PSN for $10, according to the PlayStation Blog. The 15 stages of zombie-dodging gameplay takes place in several cities across the globe, which use aerial photography as "levels" -- the demo, which takes place in Asakusa, Tokyo became available last week on PSN. Check out the video after the break for a taste of what The Last Guy has to offer.

Continue reading The Last Guy gets found on PSN tomorrow

Warhawk update 1.5 live; adds Trophies, custom music support

As promised, Sony and Incognito have rolled the latest Warhawk update out of its hanger, prompting a mandatory install once you start the game. Major additions for version 1.5 of the game include much-anticipated PlayStation Trophies (57 of them, with a good mix of gold, silver, bronze, and "mystery offerings") and support for custom music via the in-game XMB.

We've just installed the patch and are firing up a match with Hanson's "MMMBop" on full blast! Sure, the update's no new-map-and-rocket-packs gala like the upcoming Fallen Star booster pack – which hits tomorrow – but it's nevertheless another nice show of free support for a still very popular, ever-expanding game.

Far Cry 3 probably sticking with African setting


Far Cry 2's Narrative Designer Patrick Redding informs VG247 that Ubisoft Montreal has started work on the next Far Cry game. He tells the site that Africa still has a "huge amount of promise" and there are still things they'd like to do with the setting, but he hedges it all by saying that the team is still in "preliminary stages" of development.

Redding expresses that the Far Cry 2 engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original Far Cry released four years ago.

Interview: Dyack addresses Too Human complaints

Continuing with their week-long series, nos amis at X3F talked with Silicon Knights President Denis Dyack over some of Too Human's biggest perceived faults. Part 1 of today's video interview is embedded above. Some highlights:
  • On the community's early judgment: "People are trying to understand a game that's inherently interactive [by watching a video] ... All I can say is try the demo."
  • On clipping and texture issues: "There's glitches in all games. It's really interesting to me because, as an example, there's gonna be things you can always improve. To me, framerate's not really that essential in cutscenes and it never has been for us ... I don't think Too Human's inconsistent from any of our previous games ... So there's clipping. Oh noes. Bottom line is, does it affect gameplay and by how much? Are there ways to improve Too Human? For sure, but the overall big picture? Happy, extremely happy."
  • On the Valkyrie death scene: Dyack estimated it was a 15 and a 1/2 second scene. "If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure."
  • On comparisons to Diablo: "There's this tactical element. People think, 'oh, this is like Diablo with a bit of action. In Diablo I can just go up to an enemy and pound him away [until it dies] and move on to the next one, if you had the better loot, you usually win. In Too Human, if you don't use your tactics, it is a new kind of genre-bender, you're gonna die. And we're looking at some of the feedback and a lot of people are dying. [laughs]"
  • On future downloadable content: "I think that's gonna be unique to people who pre-order it, that's a one-time thing. But we've got tons of ideas that will far exceed the pre-order bonus."
Check out part two of the interview after the break.

Continue reading Interview: Dyack addresses Too Human complaints

So, what's on the Gears 2 bonus disc?


When the BBFC isn't busy keeping cool, violent games away from kids with totally square parents, they like to leak out the occasional news tidbit, just so all the game journalists think they're "hip." It's actually a little sad, but it's hard to argue with the benefits, like learning the content on the Gears of War 2 bonus disc that comes with the Limited Edition of the game.

Now, because there are some of you who may want to go into the experience completely pure, we've put the list after the break. But the awesome rebels among you should waste no time in clicking below.

Continue reading So, what's on the Gears 2 bonus disc?

Quartermann: Rockstar making Max Payne 3 internally


Of all of the people who make crap up on the internet, the enigmatic EGM rumormonger Quartermann seems to be the most accurate. This could be because Quartermann is just an amalgamation of different EGM editors and they hear some fairly juicy stuff in their day-to-day, like (for example) the rumor that the same Rockstar team that made The Warriors is busy toiling on Max Payne 3, presumably to cash in on the upcoming movie.

With original devs Remedy hard at work on Alan Wake and Rockstar Toronto not working on anything that we know of, it would seem to add up. In a more nebulous vein, Quartermann also says that Rockstar North, the team behind GTA IV, is hard at work on a PS3 exclusive. You'll know if this rumor is ever confirmed, however, when you see PS3 fanboys with an otherworldly glow and floating a few inches off the ground as a choir of angels sings in the background. Also, 360 fanboys will start throwing themselves off buildings, Happening-style.

Joystiq interview: LittleBigPlanet's Pete Smith and Jim Unwin

The LittleBigPlanet breakdown session was a little different than most. We've been seeing the game at every trade show since it was revealed at GDC 2007. As a result, the session took a more informal Q&A approach, rather than a showcase for the game's features.

Those present – producer Pete Smith and interface designer Jim Unwin – did start off by volunteering some information: Firstly, the game is finished and pretty much ready to go. The European release date has been finalized as October 29th, with other regions to be confirmed later. Barring unforeseen circumstances there's no reason at all why this game shouldn't ship in time.

We were also told that when LittleBigPlanet was first shown at GDC, Media Molecule had only about five members. As much as the presentation at GDC was a glimpse into the PS3's future, it was also a hiring pitch. Media Molecule was looking for new members in order to work on this incredibly ambitious project. The level shown at GDC was the entirety of LittleBigPlanet up until that point. In fact, they hadn't even finalized the name until a few days before.

Continue reading Joystiq interview: LittleBigPlanet's Pete Smith and Jim Unwin

Sin City game changes devs, still coming

Red Mile's interactive adaptation of Frank Miller's landmark, hard boiled graphic novel(s), Sin City, has a new-ish developer. The title was originally being handled – presumably with those special gloves used for working with razor wire – by Transmission Games, the same outfit producing Heroes Over Europe for Red Mile. Both games have 2009 release dates.

The publisher, who is working with Atari to get its games onto shelves, tells GameSpot that work on Sin City: The Game was handed to another developer "quite some time ago." Said developer's identity is unknown, but we do know that Frank Miller practically hand-picked his old pal (and The Chronicles of Riddick: Escape from Butcher Bay writer) Flint Dille to "spearhead the design, scriptwriting, story generation, and overall production" of the game, which will – unsurprisingly – utilize Unreal Engine 3. Also, the color red. Lots of it.

(And no, the new developer isn't Platinum Games, despite MadWorld's more-than-vague resemblance to Sin City.)

Alien Crush remake heading to North American WiiWare


Nintendo's WiiWare service has apparently sparked a renewed interest in developing games with one pixelated foot rooted in the past. Following both Capcom and Konami's head start, Hudson has likewise decided to dip into its archives, returning with news to bring the Wii-make of its TurboGrafx-16 sci-fi pinball game, Alien Crush, to North America.

Descriptively titled Alien Crush Returns, the download was released today in Japan and is based on the 1988 classic, which itself is available on WiiWare's sister service. While a date for the game's North American debut has not yet been announced, Hudson notes the follow-up will again be played across two screens and an unspecified number of boards, each no doubt filled with galactic baddies with a lust for silver balls. Most interesting, however, is news that Alien Crush Returns will support two-player online play as well as include online leader boards, with Hudson promising multiple online tournaments for the pinball-obsessed to throw down with their E.T. crushing skills.

Gallery: Alien Crush Returns

Bomberman Blast detonating on WiiWare


Hudson announced this morning that Bomberman Blast, an "all-new Bomberman," will release for WiiWare at some point in the future. The game will support the use of Miis and 8-player online multiplayer.

Don't expect this WiiWare version to be a totally awesome re-imagining of the Bomberman franchise like Act Zero -- the press release makes it sound like this is going to be the same iteration rehash of the formula we've seen for a few decades. There's currently no word on a release window or how online matchmaking will be handled. We've contacted Hudson regarding both matters.

Kojima may 'have to' return for Metal Gear Solid 5

Having celebrated his 45th birthday on Sunday (happy birthday!), Metal Gear series creator Hideo Kojima has again spoken on the trickiness of leaving the series despite his strong desire to get on with new ventures.

Speaking with Kikizo, Kojima likens his on-again, off-again relationship with the series' director's chair to that of famed Japanese anime director Hayao Miyazaki. "It's like when [he] says he is not going to do more [movies], and then always ends up doing [them]. I think I am kind of in a similar situation," said Kojima, adding, "I have ideas other than Metal Gear, and I want to go on to make other new games, but for political, business or technology reasons, there is always a time when I have to return."

Don't take that to mean "as director," though. "I would like to pass on the Metal Gear series to younger staff members, and then go on to produce the title, and not be so attached to it," he confided. Given his involvement as co-writer of MGS3 and co-writer / co-director of MGS4, Shuyo Murata – director of Zone of the Enders: The 2nd Runner – is currently tipped as Kojima's pick to take the reins of MGS5.

Bionic Commando Rearmed scores super first-week sales


Ben Judd, Capcom's Bionic Commando, er ... commander, reports in his latest blog entry that the PSN/XBLA/PC release, Bionic Commando Rearmed, saw combined first-week sales of 130,000 copies across the three platforms. The news prompted Judd to exclaim, "Holy fiddlesticks!"

Judd qualified his excitement, saying, "That may not seem impressive compared to package titles that sell in the millions but compared to other digital titles that is a friggin juggernaut!" Seemingly very pleased with not only the reviews (which are averaging above 80%) and sales of his first game as producer, he made a point to let gamers know how they've impacted Capcom's digital strategy going forward. "Basically, we have set a standard in digital gaming," he said, adding, "The bar has been raised and you have let developers around the world know that if they invest the time, money, and heart into making (and remaking) some great games, you will support that initiative."

We have a pretty good feeling that, following the success of BC:R, Judd's going to have a much easier time getting Capcom brass behind whatever project he chooses to tackle next.

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