[Via Big Download]
3D Realms: 'Several hours' of Duke Nukem Forever sort of done
Is that the sound of Satan sharpening his skates? According to a new interview with Team Xbox, 3D Realms boss George Broussard implies that – dare we say? – development of Duke Nukem Forever is going along swimmingly. You know, just like it has been since ... 1998.
All most kidding aside, Broussard tells the site that the developer has "several hours of fairly polished game to play," and that, "It's fun, it's in focus, we know what bits are fun and which are not, and it's just a matter of time now." But clearly, time moves a little slower in 3D Realms', er ... realm. Given that the company has already denied reports that it's coming this year, we'll have to make due with Duke Nuken 3D on XBLA "sometime in September." Of 2008. Really. Promise.
[Via Big Download]
[Via Big Download]
Joystiq hands-on: Quantum of Solace

While I may not be the biggest Bond fan, and only watched Casino Royale because the Blu-ray came free with my PS3, Quantum of Solace was probably the most interesting game in Activision's Leipzig lineup. Going in with very few expectations and, to be honest, little interest in the title, I was impressed and intrigued with what I saw. It's easy to dismiss QoS as just another licensed movie game that will inevitably suck, but that's certainly not the case here.
The first section of the game that I played was set in the sewers of Sienna, where I'm chasing someone (the developers weren't allowed to say who). The first thing you notice about the game is that the environments are gorgeous. For the most part these have been lovingly recreated from reference photos taken on the set of the movie, so they'll look identical to the film. As a result they're incredibly detailed and, in parts, colorful.
The controls are both solid and fluid (if that's even possible!), leaving you to worry about what's going on on-screen, and not in your hands. Thanks to various set pieces throughout the level, you feel like you're interacting with the environment, rather than restricted by it. Everything feels a little less static and rigid when you're jumping over railings, falling through rotting wood and clambering over mounds of earth. Even if they are sometimes scripted.
Far Cry 3 probably sticking with African setting
Far Cry 2's Narrative Designer Patrick Redding informs VG247 that Ubisoft Montreal has started work on the next Far Cry game. He tells the site that Africa still has a "huge amount of promise" and there are still things they'd like to do with the setting, but he hedges it all by saying that the team is still in "preliminary stages" of development.
Redding expresses that the Far Cry 2 engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original Far Cry released four years ago.
Redding expresses that the Far Cry 2 engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original Far Cry released four years ago.
Bungie: No new Forge features for Halo 3
Bungie's latest community update takes an energy sword to rumors that sprung up following the developer's Edge Award for Interactive Innovation acceptance video. Specifically, the dev clarifies that, "There will be no insertion of Campaign objects, enemies or friendlies via the Forge as folks have speculated." Okay then. What else? Oh, yeah, no "new feature that implements Campaign objects into multiplayer" is in the works, either.
Seriously, folks ... let's be more ambitious with our rumors! The video is clearly hinting at the fact that Halo 4 won't be developed by Bungie, or even Gearbox, but by gamers themselves. That way, if you don't like the story or missions, you'll have no one to complain to but yourself.
[Via X3F]
Seriously, folks ... let's be more ambitious with our rumors! The video is clearly hinting at the fact that Halo 4 won't be developed by Bungie, or even Gearbox, but by gamers themselves. That way, if you don't like the story or missions, you'll have no one to complain to but yourself.
[Via X3F]
Microsoft releases its PAX schedule: Gears 2, Halo Wars, New Xbox Experience
Microsoft has released their partial game schedule for the upcoming Penny Arcade Expo in Seattle, and it's chock full of Gears of War 2, Halo Wars, and the New Xbox Experience ... experience. Sure there's plenty of other stuff happening at their booth as well, but we're drooling over these three right now, fetch the bibs. Hopefully those "TBA" slots mean there's going to be some surprises from Bungie someone, which will really kick our saliva glands into high gear.
If you're going to be at PAX, be sure and stop by for some hands-on time with these titles, and then search out one of your favorite Joystiq bloggers to pal around with. We'll be the ones with the plastic spit-shields on to keep the precious electronics dry.
Pictured: our inner child at the Microsoft PAX booth, via Gamerscoreblog's Flickr feed.
If you're going to be at PAX, be sure and stop by for some hands-on time with these titles, and then search out one of your favorite Joystiq bloggers to pal around with. We'll be the ones with the plastic spit-shields on to keep the precious electronics dry.
Pictured: our inner child at the Microsoft PAX booth, via Gamerscoreblog's Flickr feed.
Left 4 Dead: Delayed 2 November 20
Valve's four-player fix of zippy-fast zombie action has been pushed back a bit, but thankfully not 28 days later; just 16. Left 4 Dead had been slated to hit PC and Xbox 360 on November 4, but its evil will instead take up residence on your platform of choice November 20. The date is significant in that it's the 10th anniversary of another Valve game you may have heard about – the original Half-Life.
If you just can't stand a first week of November devoid of something new to play, fear not. Might we suggest: Fallout 3 (Oct. 28) or a little game called Gears of War 2 (Nov. 7).
[Via Shacknews]
If you just can't stand a first week of November devoid of something new to play, fear not. Might we suggest: Fallout 3 (Oct. 28) or a little game called Gears of War 2 (Nov. 7).
[Via Shacknews]
Joystiq hands-on: Killzone 2 multiplayer

We were told about the Squad system, which allows players to form 4-man groups mid-game. Doing so will show your squadmates' health bars, allow you a private headset channel and let you use the squad leader as a spawn point, keeping you together constantly. Setting up squads is easily done in the spawn menu. When a player receives a squad invite, they will receive a flashing notification. Accepting or declining takes only a couple of button presses from that point, making sure you're kept in the game at all times.
Guerilla Games also ran through the extensive community features found in the game. Full clan support, featuring 64 players each, 16 vs 16 clan challenges, four separate leaderboards, a mind-boggling array of stats being tracked and a clan currency system. "Valor" is wagered by each clan at the start of inter-clan skirmishes, with the total being awarded to the winner. Earning valor will propel you up the leaderboards and the intention is to host official clan tournaments, made up of 256 clans, with the entire valor pot going to the overall winner.
Project Origin pushed back to early 2009
Project Origin, Monolith's everything-but-the-name follow up to F.E.A.R., has slipped on all of that spilled gore, sliding back from the game's previous fall release until sometime in early 2009. The news came from Project Origin art lead, Dave Matthews, who took time during the Leipzig Games Convention to break the news -- and fans' hearts – confirming that players will have to wait until the first quarter of 2009 to find out just what Alma has been up to.
Softening the blow a bit, new details surrounding the upcoming shooter also emerged from last week's event, including news that the sequel will include more interactive and varied environments than those seen in F.E.A.R., while enemy A.I. has also been amped up as well. According to Monolith, the story itself will also be improved over the original, giving us all the more reason to think that maybe Project Origin is worth waiting for after all.
Source – GC 2008: Project Origin Progress Report, IGN
Softening the blow a bit, new details surrounding the upcoming shooter also emerged from last week's event, including news that the sequel will include more interactive and varied environments than those seen in F.E.A.R., while enemy A.I. has also been amped up as well. According to Monolith, the story itself will also be improved over the original, giving us all the more reason to think that maybe Project Origin is worth waiting for after all.
Source – GC 2008: Project Origin Progress Report, IGN
Killzone 2 co-op to be patched after launch, bots confirmed

Additionally, vehicles are currently only available in the single player mode. Multiplayer vehicles will be patched in after the game is released. Also being patched post-launch is a co-op mode for the story. Whether this will be online or not, we're not entirely certain. Considering the long delay Killzone has
Update: Guerrilla has a history of making free DLC with Killzone: Liberation (PSP). It released an Infrastructure multiplayer mode and an extra single-player level months after the game's release.
Only the Games: Call of Duty: World at War coming in November
Usually PR reps aren't so cavalier about dropping big news, so we're going to go ahead and posit that the team at Only the Games must be exceptionally attractive and/or cunning, because they managed to get an Activision rep to tell them during the X08 event in Toronto that Treyarch's Call of Duty: World at War would be arriving in November. Way to go guys!
Though we are rarely described as attractive or cunning ourselves, we tried to get more specific info from Activision, which told us, "wWe haven't made any announcement about date other than Fall of 2008." Before you whip out a calendar you should know that Joystiq can officially confirm that November falls within the autumnal season, so they could both be dead on. We'll keep an ear out.
Though we are rarely described as attractive or cunning ourselves, we tried to get more specific info from Activision, which told us, "wWe haven't made any announcement about date other than Fall of 2008." Before you whip out a calendar you should know that Joystiq can officially confirm that November falls within the autumnal season, so they could both be dead on. We'll keep an ear out.
X08: Hands-on Portal: Still Alive (XBLA)

Portal: Still Alive is the upcoming Xbox Live Arcade title based on the critically acclaimed original found in The Orange Box from Valve. Those who were unfortunate enough to never play the original Portal are in luck as Portal: Still Alive is essentially the exact same experience but with a few added bonuses.
X08: Cliff talks Gears of War 2 achievements, Seriously 2.0

Stay tuned for the entire interview where Cliff reveals his thoughts on the single-player experience, Gears of War 2's Horde mode (first revealed at E3 2008), Too Human and, err, his desire to pee. Yeah, he went there.
X08: Duke Nukem 3D coming to XBLA 'sometime in September'

Craig, Dench on board for Quantum of Solace game

... Listen, did we type that part about our undies dropping out loud? No? OK, thank goodness.



























