Asked how the developer is going about, er, combating the problem, Ono got technical. "In order to prevent the lag we're thinking about trying to balance it up at [the] user interface level and input timing," he said. "We still haven't got a complete plan as yet. We're still working on it. That's all we can say at the moment." Okay ... we'll let you get back to that, then.
Lag a 'huge problem' for Street Fighter IV online
The UK's official Xbox 360 magazine posed an inevitable question to Street Fighter IV producer Yoshinori Ono: How's it going to play online? For his part, Ono was quite frank, saying, "Obviously lag will be a huge problem for online play. We're working on it. It's quite difficult for 3D Street Fighter at the moment."
Asked how the developer is going about, er, combating the problem, Ono got technical. "In order to prevent the lag we're thinking about trying to balance it up at [the] user interface level and input timing," he said. "We still haven't got a complete plan as yet. We're still working on it. That's all we can say at the moment." Okay ... we'll let you get back to that, then.
Asked how the developer is going about, er, combating the problem, Ono got technical. "In order to prevent the lag we're thinking about trying to balance it up at [the] user interface level and input timing," he said. "We still haven't got a complete plan as yet. We're still working on it. That's all we can say at the moment." Okay ... we'll let you get back to that, then.
Guitar Hero World Tour features lots of brands (except Gibson!)
An Activision press release that just landed in our inbox breathlessly details every single promotional tie-in that Guitar Hero World Tour's packing. Really, it's a huge list! Here it is, straight from the release: "Ampeg, Audio-Technica, EMG Pickups, Ernie Ball, Evans Drumheads, Guitar Center, Krank Amplification, Mackie, Marshall, Orange County Drum & Percussion, Pork Pie Percussion, Regal Tip, Sabian cymbals, Vox and Zildjian drumsticks."
Notice anything missing? Considering it's busy trying to sue everyone but Activision, even retailers, it's unsurprising that guitar-maker (and patent-claimer) Gibson is nowhere to be seen. Of course, the total absence of any Gibson branding on Guitar Hero World Tour's Genericasters was our first clue but it would appear that lack of cooperation extends to the in-game experience as well. So, while you trick out your virtual drum kit with gear from the above purveyors, your axe will remain hopelessly generic. Isn't there any game in town besides Gibson and Rock Band BFF's Fender?
Notice anything missing? Considering it's busy trying to sue everyone but Activision, even retailers, it's unsurprising that guitar-maker (and patent-claimer) Gibson is nowhere to be seen. Of course, the total absence of any Gibson branding on Guitar Hero World Tour's Genericasters was our first clue but it would appear that lack of cooperation extends to the in-game experience as well. So, while you trick out your virtual drum kit with gear from the above purveyors, your axe will remain hopelessly generic. Isn't there any game in town besides Gibson and Rock Band BFF's Fender?
Dead Space Animated Comic: Issue 5

As far as video game advertising goes, we've gotta say these comics/videos are pretty effective. Watching these chumps try and kill the space-baddies is pretty frustrating when we all know that you need to strategically dismember them. You can't just shoot willy-nilly! And seriously, how do you expect to do any damage without a badass spacesuit and accompanying laser triton? You know what, forget it! We'll just do it ourselves ... drat, advertising!
In case you're behind, here are the previous issues:
Joystiq hands-on: Guitar Hero World Tour

It took a little while to get used to the drums. The two-tier structure with the cymbals feels great, but can be slightly confusing at first. The drums are a lot bouncier than the Rock Band ones, making them not only quieter, but more fun to play. With Rock Band, the bounce seems to come more from the way the sticks are held, rather than out of the structural nature of the pads. Not hearing the constant thok, thok is definitely preferable too, as anyone who has bought silencing pads for their Rock Band drums will know. [Editor's note: Rock Band 2 also features quieter, bouncier drums.]
'Technical difficulties' delay Rock Band's Rush DLC, possibly for weeks
The issues with this week's Rock Band DLC were worse than we first thought. Rush's Moving Pictures album will not be available for purchase on Xbox 360, nor PS3. Apparently some guy called "unforeseen technical difficulties" has screwed everything up. Wait, it gets worse. According to the announcement post on the official Rock Band forums, the problem may keep the album from being available for a couple weeks.
Harmonix is currently shifting the release schedule around to have some tracks out this week, keeping its streak of new content since the game's launch alive and well. We'll be sure to post when we hear something about Harmonix's plans.
Harmonix is currently shifting the release schedule around to have some tracks out this week, keeping its streak of new content since the game's launch alive and well. We'll be sure to post when we hear something about Harmonix's plans.
Joystiq hands-on: Quantum of Solace

While I may not be the biggest Bond fan, and only watched Casino Royale because the Blu-ray came free with my PS3, Quantum of Solace was probably the most interesting game in Activision's Leipzig lineup. Going in with very few expectations and, to be honest, little interest in the title, I was impressed and intrigued with what I saw. It's easy to dismiss QoS as just another licensed movie game that will inevitably suck, but that's certainly not the case here.
The first section of the game that I played was set in the sewers of Sienna, where I'm chasing someone (the developers weren't allowed to say who). The first thing you notice about the game is that the environments are gorgeous. For the most part these have been lovingly recreated from reference photos taken on the set of the movie, so they'll look identical to the film. As a result they're incredibly detailed and, in parts, colorful.
The controls are both solid and fluid (if that's even possible!), leaving you to worry about what's going on on-screen, and not in your hands. Thanks to various set pieces throughout the level, you feel like you're interacting with the environment, rather than restricted by it. Everything feels a little less static and rigid when you're jumping over railings, falling through rotting wood and clambering over mounds of earth. Even if they are sometimes scripted.
The Last Guy gets found on PSN tomorrow
The Last Guy, a mash-up of Google maps and "follow the leader" (or Snake, if we can talk super old-school), will be available tomorrow on PSN for $10, according to the PlayStation Blog. The 15 stages of zombie-dodging gameplay takes place in several cities across the globe, which use aerial photography as "levels" -- the demo, which takes place in Asakusa, Tokyo became available last week on PSN. Check out the video after the break for a taste of what The Last Guy has to offer.
Warhawk update 1.5 live; adds Trophies, custom music support

We've just installed the patch and are firing up a match with Hanson's "MMMBop" on full blast! Sure, the update's no new-map-and-rocket-packs gala like the upcoming Fallen Star booster pack – which hits tomorrow – but it's nevertheless another nice show of free support for a still very popular, ever-expanding game.
PS3 keypad listed at $49.99 on Amazon.com
Although no official details about the PS3 wireless keypad's pricing or launch date (beyond "late November") have been released, Amazon.com is shedding a little light on the situation. The online retailer currently has the peripheral listed at $49.99 with a ship date of Nov. 30.
Although the date may be a placeholder, an Amazon representative informs us, "Pricing details come from our vendors. So that is the price that Sony gave us." Once again, Sony hasn't made any official statements about pricing, but retailers seem to be getting some details.
A recent poll on PS3 Fanboy showed that 46% of responders would pay no more than $20. Only 4% of participants would actually pay the current listed price for the peripheral.
Although the date may be a placeholder, an Amazon representative informs us, "Pricing details come from our vendors. So that is the price that Sony gave us." Once again, Sony hasn't made any official statements about pricing, but retailers seem to be getting some details.
A recent poll on PS3 Fanboy showed that 46% of responders would pay no more than $20. Only 4% of participants would actually pay the current listed price for the peripheral.
Far Cry 3 probably sticking with African setting
Far Cry 2's Narrative Designer Patrick Redding informs VG247 that Ubisoft Montreal has started work on the next Far Cry game. He tells the site that Africa still has a "huge amount of promise" and there are still things they'd like to do with the setting, but he hedges it all by saying that the team is still in "preliminary stages" of development.
Redding expresses that the Far Cry 2 engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original Far Cry released four years ago.
Redding expresses that the Far Cry 2 engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original Far Cry released four years ago.
Ubisoft CEO: Europe more important than US now
And he's not just saying that to make up for years of financial inequity and utterly perverse release schedules. "First, our money - the pound or the euro - is very strong and because of that the turnover from those countries is heavier than they used to be," Ubisoft CEO Yves Guillemot tells GamesIndustry.biz. "So for Ubisoft turnover Europe is actually more important than the US now, and by more than 5 per cent. It's become a very strong market for us."
Guillemot suspects that's largely to blame on all the exercise Europeans have been getting with new accessories and more accessible games, the likes of which even include politically charged real-time strategy scuffle Tom Clancy's EndWar. "A game like EndWar, for example, which you can control by voice - it's totally changing the industry because it gives you the opportunity to command what's happening, and to have a quick answer to the orders you give."
While Ubi and Yu-rop laugh all the way to the bank, remind yourself that EndWar totally changes the industry on October 14th on PlayStation 3 and Xbox 360.
Guillemot suspects that's largely to blame on all the exercise Europeans have been getting with new accessories and more accessible games, the likes of which even include politically charged real-time strategy scuffle Tom Clancy's EndWar. "A game like EndWar, for example, which you can control by voice - it's totally changing the industry because it gives you the opportunity to command what's happening, and to have a quick answer to the orders you give."
While Ubi and Yu-rop laugh all the way to the bank, remind yourself that EndWar totally changes the industry on October 14th on PlayStation 3 and Xbox 360.
Watch the Joker's MK vs. DC fatality
So what's the problem with the Joker's Mortal Kombat vs. DC Universe fatality (seen at about 3:40 into the video after the break)? Well, nothing per se, it's a perfectly silly, violent way for the criminal mastermind to finish off his foes, and is actually surprisingly brutal for the game's Teen rating.
No, the only real problem is what the attack isn't. As fans of The Dark Knight know, the Joker's real fatality is blindingly obvious. Because, honestly, who doesn't love a good magic trick?
No, the only real problem is what the attack isn't. As fans of The Dark Knight know, the Joker's real fatality is blindingly obvious. Because, honestly, who doesn't love a good magic trick?
Joystiq interview: LittleBigPlanet's Pete Smith and Jim Unwin

Those present – producer Pete Smith and interface designer Jim Unwin – did start off by volunteering some information: Firstly, the game is finished and pretty much ready to go. The European release date has been finalized as October 29th, with other regions to be confirmed later. Barring unforeseen circumstances there's no reason at all why this game shouldn't ship in time.
We were also told that when LittleBigPlanet was first shown at GDC, Media Molecule had only about five members. As much as the presentation at GDC was a glimpse into the PS3's future, it was also a hiring pitch. Media Molecule was looking for new members in order to work on this incredibly ambitious project. The level shown at GDC was the entirety of LittleBigPlanet up until that point. In fact, they hadn't even finalized the name until a few days before.
Continue reading Joystiq interview: LittleBigPlanet's Pete Smith and Jim Unwin
Red Baron flies again on PSN Sept 18
Look, up in the sky! It's Snoopy! It's a pizza! No, it's the original Red Baron! (har) Sierra Online has announced that Stainless Studios' remake of the 1990 PC flight simulator is coming to the PlayStation Network on September 18 (via Shacknews). The update has 36 missions, 20 airplanes and eight-player online multiplayer. Check out the trailer after the break.
[Via PS3 Fanboy]
[Via PS3 Fanboy]
Rock Band Moving Pictures DLC stalled due to 'technical difficulty'
Bad news, everyone! This week's Rock Band DLC offering -- Rush's Moving Pictures album -- didn't come out today as planned. In a post on the forums, Harmonix's Sean Baptiste said, "There is a technical difficulty that is being worked out. I'll alert you when it is all clear." We wonder if that has anything to do with figuring out how to tell singers they can't wail on "YYZ." It's okay, please stop crying.
No timeline has been given, although at this point it seems more likely the Xbox 360 content will be released alongside PlayStation 3's content this week. That is, assuming they fix the problem by Thursday.
No timeline has been given, although at this point it seems more likely the Xbox 360 content will be released alongside PlayStation 3's content this week. That is, assuming they fix the problem by Thursday.






























