Something totally gross is afoot on the intergalactic mining vessel USG Ishimura. The latest issue of the animated Dead Space comic is now available for your viewing pleasure, complete with subtle pans, focus pulls, and just enough squishy sound effects to get the whole thing across.
As far as video game advertising goes, we've gotta say these comics/videos are pretty effective. Watching these chumps try and kill the space-baddies is pretty frustrating when we all know that you need to strategically dismember them. You can't just shoot willy-nilly! And seriously, how do you expect to do any damage without a badass spacesuit and accompanying laser triton? You know what, forget it! We'll just do it ourselves ... drat, advertising!
In case you're behind, here are the previous issues:
Warning! There's an expletive-filled trailer below for the film Nerdcore Rising. It also features people binge drinking Yoo-Hoo, just so we have full disclosure. If you haven't heard about the movie before, it's a documentary that follows MC Frontalot on his first national tour as he goes from South Carolina to last year's PAX, where he was captured on film by our own Christopher Grant.
Nerdcore, which is trying hard to become its own genre of music, features songs about everything from Dungeons & Dragons to 8-bit video games, and the film explores what that's all about with Frontalot, his band, and several other Nerdcore artists. The film premiered at SXSW in Austin earlier this year, but PAX gets the goodness of the first-ever west coast showing of the flick this Saturday at 4pm. Head below the break to see the special PAX trailer for the movie, created by director Negin Farsad and MC Frontalot himself.
Continuing with their week-long series, nos amis at X3F talked with Silicon Knights President Denis Dyack over some of Too Human's biggest perceived faults. Part 1 of today's video interview is embedded above. Some highlights:
On the community's early judgment: "People are trying to understand a game that's inherently interactive [by watching a video] ... All I can say is try the demo."
On clipping and texture issues: "There's glitches in all games. It's really interesting to me because, as an example, there's gonna be things you can always improve. To me, framerate's not really that essential in cutscenes and it never has been for us ... I don't think Too Human's inconsistent from any of our previous games ... So there's clipping. Oh noes. Bottom line is, does it affect gameplay and by how much? Are there ways to improve Too Human? For sure, but the overall big picture? Happy, extremely happy."
On the Valkyrie death scene: Dyack estimated it was a 15 and a 1/2 second scene. "If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change. Is it something we ever would have anticipated since we thought it was faster than going to get your body or losing experience [which does not happen in Too Human] ... is that a change we can make in the future? Sure."
On comparisons to Diablo: "There's this tactical element. People think, 'oh, this is like Diablo with a bit of action. In Diablo I can just go up to an enemy and pound him away [until it dies] and move on to the next one, if you had the better loot, you usually win. In Too Human, if you don't use your tactics, it is a new kind of genre-bender, you're gonna die. And we're looking at some of the feedback and a lot of people are dying. [laughs]"
On future downloadable content: "I think that's gonna be unique to people who pre-order it, that's a one-time thing. But we've got tons of ideas that will far exceed the pre-order bonus."
Check out part two of the interview after the break.
Our friends at X3F have posted the first part of their 1-on-1 interview with Denis Dyack, where he talks about the history of Silicon Knights, from its previous legal entanglements with Crystal Dynamics over the Legacy of Kain IP, through the prerequisite Eternal Darkness discussion (Spoiler: There's no talk of a sequel) and how they found themselves developing a Metal Gear Solid port for GameCube.
Our compatriots over at X3F visited Too Human developer Silicon Knights last week and were welcomed with a big, friendly bear hug from president Denis Dyack, who proceeded to drink from a bottomless coffee mug as he gave them a tour of the Ontario-based studio. Check out video of the guided tour (after the break) as well a pic-tour-ial gallery. X3F has an entire week of Silicon Knights coverage planned. Tomorrow: Part 1 of their 1-on-1 interview Dyack.
We believe it was Rob Zombie's kid brother Spider One who said "One by one they will be hand chosen, now this is what it's like when worlds collide." Could Spider have actually been peering into the future to write about LesbianGeek's labor of love that plops the Battlestar Galacticauniverse squarely into Animal Crossing Wild World.
A geekgasm, you say? Too early in the morning for something as nerdtastic as watching Starbuck and Season 3 mustache-enabled Adama pose with their Tom Nook-brand goods? Maybe. But it's Friday, so we're living out here on the edge.
GameTrailers has put together another one its "totally bias" videos comparing Bionic Commando Rearmed to Bionic Commando. We're sure the NES fanboys are already all in a twitter about how Capcom was too lazy to port Rearmed to the NES and how this is an unfair juxtaposition of the two games. Capcom totally should have made a port of Rearmed for the NES so GT could make a proper comparison video. Quick, someone start an online petition to rectify this! It's all so unjust!
Check out Part 1 of the comparison video above and Part 2 after the break. Sweet mercy, look at the graphics on the NES! It's like two Atari 2600s duct-taped together.
There's a war going on. No, we're not talking about the one between the Armies of Order and the Armies of Destruction depicted in the recently released cinematic trailer for EA's upcoming MMO Warhammer Online: Age of Reckoning. Nope, we're talking about the war being waged on blogs and in forums over which fantasy MMO-themed video is better: this one or the Wrath of the Lich King opening. Since it's a war, you all have to watch both and pick a side. Apathy is not a choice!
There are really only two ways of handling a glitch. Fix it in a patch or convince everyone who experienced it that it never happened in the first place. EA, as you can see in the above video, has provided the most impressive example of that second method we've ever seen.
After seeing one user's "Jesus Shot" video from Tiger Woods 08, (you'll find it just after the break), wherein a glitched Tiger walks over a pond to make a shot, EA answered back with its own video that Levinator25's supposed bug was, in fact, a mind-blowing feature. Bravo, EA. Bravo.
Down in front! Watch as some guy's head almost steals the spotlight from the Prince ... almost. Be sure to stick around for the slick Okami-esque effects near the end (warning: they're after the lame voice work.).
One of the most surprising films in the sort of "Holy crap? What the heck?! This is cool!" vein to come out of SXSW film festival earlier this year was Blip Festival: Reformat The Planet. It's all about chiptune music and the performers, and is beautifully shot. It's hard to imagine Nintendo thinking people would be hacking into their Game Boys in order to create full-fledged concerts, concerts that would one day spark a feature documentary and an entire genre of music.
For one week, you can watch the impressive documentary at Pitchfork.tv. It's even broken up into bite-sized chapters for you. Give it a looksee and you'll find yourself toe-tapping along to the addictive 8-bit music throughout the film. It's beaten Wizard Rock as our current favorite geek music of choice.
We think the ESRB is, as a rule, pretty OK. They make it so the kids of good parents can't get adult games and the bad parents at least are forced to walk all the way into the store, which is just fine by us. But sometimes they can keep you from seeing perfectly good, perfectly surreal video game ads such as the one above made by our friends at Mega64 for an "unnamed DS guitar game" (spoiler alert, it's Jam Sessions).
The most heartbreaking thing, as revealed at the end of the ad, is why the video was rejected, which we can guarantee you won't guess. But, always obliging, the guys also made a "safe for the ESRB" version, which you can find just after the break.
[Update: Hey gang, the ESRB says they never saw the ad. We're not sure what the confusion is. The ESRB isn't specifically named in the ad, but we don't know who else they could have been referring to. We'll try to get to the bottom of it for you.]
When we get really frustrated by Geometry Wars 2 (and we do) we deal with our anger the only way we know how: We become physically abusive towards loved ones and pets. But not Matthew McCarthy. No, Matthew McCarthy just picks up a guitar and channels the rage into a song about why he hates all those stupid, cruel shapes.
We tried to ape McCarthy's far healthier anger management, but after picking up our guitar we just used that to be physically abusive to loved ones and pets, which really isn't much better, when you think about it.
Yesterday, Alison Carroll was revealed as the latest promotional Lara Croft flesh-model for the Tomb Raider franchise. Today, there's a couple videos of Carroll talking (boring) and doing flips in short-shorts (wheee!). OK, before the feminists have a freak out, we're totally semi kidding. To her credit, Carroll used to be a gymnast, so she actually can do some of Lady Croft's more stylish moves.
If hearing Carroll's British accent ups the Tomb Raider heroine's sex appeal and gets you to buy Underworld this November, then the girl's done her job. The videos of Carroll's meeting with the press can be found after the break.
Bungie could have strutted all the way back to home base with the "2nd Annual Halo 3 award for Interactive Innovation" without saying a word, but the developer was graceful enough to record an extremely cool acceptance video taped somewhere within the Halo universe. And it looks like it's filled with some new Halo goodness.
Are these some teasing tidbits about a possible Map Editor? Check out that last shot when our soldier pal lobs a plasma grenade towards the camera. Verrrrrrrry interesting. It's definitely a lot more robust-looking than Halo 3's Forge editor. Also, those look like new AI models of past cast members ... including Cortana. Playable models? In-game NPCs that'll be on your squad? Cats and dogs, living together? Who knows. What's for sure is that Bungie is saying "the ride isn't over yet."